The problem isn't that the game mechanics are complicated, in fact they are simple indeed. The problem that there is a incredible amount of these simple steps required to play a game. What's really needed to play these type of games is a mechanism that automates the stepping through of the multitude of steps and that's when it dawned on me. That's what computers are for .........
23 November 2008
So That's What Computers Are For
Recently I played a scenario from the World In Flames board game. It was the first introductory scenario, the German invasion of Russia, Operation Barbarossa. But I'll have to admit that even though I enjoyed myself playing as the Russians making fundamental errors that lost the game in two turns and allowed the Germans march on to Moscow, I did come away feeling somewhat overwhelmed. So many counters, so much information on the map, so many optional rules to choose to ignore and exactly how many resoursces did I have?