The problem isn't that the game mechanics are complicated, in fact they are simple indeed. The problem that there is a incredible amount of these simple steps required to play a game. What's really needed to play these type of games is a mechanism that automates the stepping through of the multitude of steps and that's when it dawned on me. That's what computers are for .........
23 November 2008
Recently I played a scenario from the World In Flames board game. It was the first introductory scenario, the German invasion of Russia, Operation Barbarossa. But I'll have to admit that even though I enjoyed myself playing as the Russians making fundamental errors that lost the game in two turns and allowed the Germans march on to Moscow, I did come away feeling somewhat overwhelmed. So many counters, so much information on the map, so many optional rules to choose to ignore and exactly how many resoursces did I have?
13 November 2008
There, just when I was thinking that I had my wargaming project impulse control well in hand. Having completed a block of WW2 British miniatures and starting on a squadron of Klingon starships now sitting on the workbench, but alas it is not to be. Now thanks to a thread in the local games shop forum I’ve convinced myself I want to, no! I need to dig out my Battlefleet Gothic Elder pirate fleet and complete that too. And in the process of digging out the Elder I also came across the three Rafik class frigate miniatures I had brought for Attack Vector ……
But now in a effort to divert attention from my current inability to actually finish painting a wargaming army I’d like to point out the most cool thing about my wife’s office, the view out the window. This is what was parked outside when I dropped her off at work this morning.
It is of course HMAS Tobruk, the Royal Australian Navy's heavy landing ship. Tobruk and various others like her are always appearing outside my wife's office window. Much more interesting than a view of a tree.