26 July 2015

Well Would You Look At That. 'Operation M' - Part 4

When I received the first cosmo navy set in the post sometime ago I noticed the box art for the another kit, 'No. 18 Three steps Carrier' and I thought, that's nice and thought nothing of it. So when I sat down to start putting the cosmo navy kits together I noticed there was a reason the box art on the bottom of the box, included in the box was the kit itself, how cool is that?

The extra kit that comes in the second cosmo navy set is the 'No.21 Cosmo Zero 52'.



I've started with the Battleship, Kirishima (BBS-555) and placed the scout plane that's supposed to sit in one of the two hangar bays on a small GW flight stand. I don't yet know how I intend to use this model in the game. In the show this plane doesn't take part in the battle at Pluto, it's used by two of the show's characters to fly from Mars and join the Kirishima on it's way back to Earth after the battle (at Pluto).


12 July 2015

"I'm Fixing A Hole Where The Rain Gets In"

Well not really, not yet anyway.

Up until now we had a gaming room down in the shed. You would think that having a large room in a shed is great and it is, but being an old shed there are leaks and when one them started leaking onto the shed's fuse box we shut off the power. Until it's fixed using the room out.


Anyway recently one our kids moved out so now we have a spare room, it's 4.15 x 3.85 m so I should be able to fit our gaming table (2.74 x 1.525 m) in there.


There's some painting to be done, but that will have to wait until summer and warmer weather and there's also a built in wardrobe that might be good for storage. I've half a mind to remove it and replace it with a display cabinet and shelves, but I'll have to save my pennies for that. Regardless, I'm going to take my time with this and have some fun along the way.

06 July 2015

Operation M, Part Two


A parcel turned up in the post this morning, a blu-ray copy of Space Battleship Yamato 2199: Odyssey of the Celestial ArkI suppose this falls under the heading of reference material, that I'll just have to force myself to watch repeatedly. This will give number one spawn time to clean up his mess in the new gaming room (more on that at a later date) so I can set up my workbench and get to putting together the first batch of models kits.

05 July 2015

If You're Going To Go, Go Large. Operation M, Part One.

My recent purchase of a 1/1000th scale Domelaze the 3rd super dreadnought from the Yamato 2199 anime series has provided the impetus to take a look at an idea put to me by my son when I made an earlier purchase of the 1/1000th scale United Nations Navy Combined Cosmo Fleet set 1.

"When are you going to make these and use them in a game?" he asked.


Well, if if I do? I'd have to get some more. The set contains three models, a battleship, cruiser and destroyer, the other cosmo navy set contains four models two cruisers and two destroyers. Altogether a squadron of 1 x battleship, 3 x cruisers and 3 x destroyers, enough to provide a force to put on a table, which is fortunate because aside from the titular ship of the series, the space battleship Yamato, the rest of the model kits in the range are adversaries.




I'll probably use my own rules 'Space Fleet Combat', and a google search has provided me with the characteristics of these vessels. Just for fun I'm going to title this project 'Operation M', which I believe was the codename used by the Cosmo Navy for it's attack on the Garmillas base on Pluto.


Kongo-class space battleship
36cm positron shock cannon x 1
36cm triple-mount high-pressure amplified light cannons x 4
Torpedo launchers x 8
Missile launchers x 16
Anti-space fighter machine guns, multiple
Reinforced Armor
Murasame-class space cruiser
20cm positron shock cannon x 1
3 x 20cm twin-mount high-pressure amplified light cannons
Torpedo launchers x 4
 Isokaze-class space destroyer
12.7cm triple-mount high-pressure amplified light cannons x 2
12.7cm anti-ship cannon x 2
Torpedo launchers x 3
Missile launchers x 8


You might notice is that the battleship and cruisers are equipped with shock cannons in a spinal mount, yes that's right, shock cannons. The same weapon arming the main and secondary batteries on the Yamato. Capable of firing energy beams and nuclear armed projectiles that Yamato uses to great effect throughout the series.

So why aren't the battleship and cruisers firing away with their shock cannons and puncturing the hulls of their enemies? I imagine that it's because they lack the Yamato's power source, the wave motion engine. Without the surplus of power provided by the wave motion engine these ships probably have to stop everything and divert power solely to the shock cannon, something difficult to achieve against a fast mobile enemy.


For the Garmillas force I'm looking at purchasing the first two Garmillas ship sets.



This gives a force of five ships, 1 x battleship, 1 x heavy cruiser, 1 x cruiser and 2 x destroyers.

Gaiderol-class astro battleship
3 x 330mm triple-mount positron beam turrets
4 x 280mm dual-mount positron cannons
12 x forward missile tubes
11 or 21 ventral missile tubes
32 x single-mount point defense guns
6 x quad-mount point defense guns
Migobueza anti-beam coating
Destroia-class Heavy Astro Cruiser
4 x 330mm triple-mount positron beam turrets (3 dorsal, 1 ventral)
4 x 280mm triple-mount positron cannons (port and starboard)
4 x Torpedo launch tubes (bow, ventral)
Kelcapia-class High Speed Astro Cruiser
3 x 330mm triple-mount positron beam turrets (2 dorsal, 1 ventral)
6 x Torpedo launch tubes (port, starboard bow)
4 x Torpedo launch tubes (bow, dorsal)
1 x Hex-mount missile launcher (aft of bridge)
Clipitera-class Astro Destroyer
1 x 280mm twin-mount positron beam turret (forward deck)
1 x 133mm twin-mount positron rapid fire turret (aft deck)
6 x Torpedo launch tubes (4 port, starboard bow; 2 stern)
8 x Missile launchers (forward of bridge)
2 x Quad-mount missile launchers (aft of bridge)

With it's lesser numbers the Garmillas force looks to be at a disadvantage but it's important to remember that initially the Garmillas held a significant technological advantage. Unlike the Cosmo Navy the Garmillas Astro Fleet gets to move and shoot their positron beam weapons at the same.

But what is interesting in both fleets are light on point defense, only the battleships have any. Must make life interesting considering that both sides have a large number of torpedoes and missiles in their arsenal. Perhaps the respective fleets use massed energy weapon fire against incoming torpedoes and missiles and of course missiles themselves are used in the show against incoming torpedo fire.


More to follow at a later date ....